Index Card RPG: 105 Characters and Adventure Groups
A massive collection of heroes and teams across every genre for fast-paced tabletop adventures
Knights, gunslingers, space soldiers and hackers: 105 heroes, every genre, one card each.
📚 Quick Reference: Character Building Blocks
Every character in this collection is built from three core elements: Stats, Effort, and Goals. Like building blocks that click together, these simple components create infinite possibilities for heroic adventure. Each card lists a type from the six example types in Character Building (Warrior, Mage, Ranger, Rogue, Mechanic, Psion; when a concept such as a healer-priest or a pilot has no type of its own, the card names the nearest fit), 1 heart (10 HP), the usual ICRPG starting point, the character's main Effort types, and about five pieces of starting gear with the Defense they give: 10 plus armor, using only armor values given elsewhere in this guide (Character Examples, Adventure Groups and Conversion): a Kevlar vest +3; chain mail, a breastplate, an armored smart suit or light cyber plating +2; a shield, leather armor or a leather coat +1; robes and cloaks add nothing. Every ICRPG hero can roll any Effort type when the situation calls for it: Basic d4, Weapons & Tools d6, Guns d8, Energy/Magic d10, Ultimate d12. The stat bonuses, goals and gear are this guide's examples, not official characters. Their stat totals vary on purpose (a scrappy rookie and a seasoned space marine shouldn't look the same), so they aren't a point budget: for a new hero at your table, use the starting budget from your edition so everyone starts even. Where a card lists d12 Ultimate as a main Effort, it's a signature move used once per encounter, not an everyday die.
Load them into your cards. All 105 characters on this page can go straight into the Character & Monster Cards: press Load sample characters there, or download the sample card file and use Import. Each card gets its Type, the six stat bonuses, 1 heart (10 HP), a ★ in the Effort boxes for the character's main Effort types (bonus +0, since the starting gear is ordinary and adds no Effort bonus), and the main Effort line and goal under Abilities. The starting gear goes under Equipped Loot, one item per line with each armor piece's bonus, and the Defense box gets 10 plus those bonuses. The concept goes under Notes, and group members also get the group's name, the rest of its roster and its dynamic. The one name shared by two characters (Gale "Stormrider" Wind) gets the group's name in brackets so both cards are kept.
graph TD
A[Character Concept] --> B[Assign Stats +0 to +3]
A --> C[Pick Main Effort Types]
A --> D[Define Goals]
B --> E["Hit Points: 1 heart = 10 HP"]
C --> E
D --> E
E --> F[Select Starting Gear]
F --> G[Ready for Adventure]
style A fill:#FF6B35
style G fill:#4ECDC4
🐺 Solo Characters - The Lone Wolves
Sometimes heroes walk alone, carrying the weight of destiny on solitary shoulders. These individuals represent the archetypal lone warrior, each complete and self-sufficient.
Vera "Ironwall" Stone
Steadfast fighter seeking honor through combat
STR +3
DEX +1
CON +2
INT +0
WIS +1
CHA +1
Type
Warrior
HP
10 (1 heart)
Main Effort
d6 Weapon
Goal
Prove herself worthy of her family's ancient sword
Starting Gear
Sword, Shield, Chain Mail, Rope, Torches
Defense
13 (10 + chain mail +2 + shield +1)
Ghost "Datajack" Chen
Cyberpunk hacker wielding information as weapon
STR +0
DEX +2
CON +1
INT +3
WIS +2
CHA +0
Type
Mechanic
HP
10 (1 heart)
Main Effort
d10 Magic (Tech)
Goal
Expose the corporation that killed his family
Starting Gear
Cyberdeck, Leather Coat, Data Spike, Burner Phones, Stim Patches
Defense
11 (10 + leather coat +1)
Whisper "Shadowstep" Voss
Reformed killer seeking redemption through stealth
Blaster Pistol, Leather Coat, Ship's Toolkit, Star Charts, Lucky Dice
Defense
11 (10 + leather coat +1)
Zara "Mindbridge" Patel
Telepathic leader building mental networks
STR +0
DEX +1
CON +1
INT +1
WIS +3
CHA +3
Type
Psion
HP
10 (1 heart)
Main Effort
d10 Magic (Psychic)
Goal
Unite the scattered psychic communities
Starting Gear
Focus Crystal, Datapad, Comm Earpiece, Medkit, Ration Packs
Defense
10 (no armor)
Tank "Destroyer" Morrison
Battle-scarred veteran seeking peace
STR +3
DEX +0
CON +3
INT +1
WIS +1
CHA +1
Type
Warrior
HP
10 (1 heart)
Main Effort
d8 Gun
Goal
Survive long enough to retire from war
Starting Gear
Assault Rifle, Kevlar Vest, Combat Knife, Field Rations, Old Dog Tags
Defense
13 (10 + kevlar vest +3)
Luna "Moonshadow" Rivera
Druid ranger defending nature's balance
STR +1
DEX +2
CON +1
INT +1
WIS +2
CHA +2
Type
Ranger
HP
10 (1 heart)
Main Effort
d6 Weapon + d10 Magic
Goal
Protect the sacred groves from destruction
Starting Gear
Bow, Arrows, Leather Armor, Oak Totem, Herbs
Defense
11 (10 + leather armor +1)
Doc "Sawbones" Mitchell
Frontier medic racing against time
STR +1
DEX +2
CON +1
INT +3
WIS +2
CHA +0
Type
Mage (nearest fit for a frontier medic)
HP
10 (1 heart)
Main Effort
d6 Weapon + d10 Magic (Healing)
Goal
Develop cure for the crimson plague
Starting Gear
Hatchet, Medical Kit, Leather Coat, Bandages, Whiskey
Defense
11 (10 + leather coat +1)
Phoenix "Burnout" Rodriguez
Pyromancer walking the line between control and chaos
STR +2
DEX +2
CON +2
INT +0
WIS +1
CHA +2
Type
Mage
HP
10 (1 heart)
Main Effort
d10 Magic (Fire)
Goal
Master the flames without being consumed
Starting Gear
Charred Spellbook, Dagger, Robes, Flint and Steel, Waterskin
Defense
10 (robes, no armor)
🤝 Dynamic Duos - Partners in Adventure
Two heroes united by fate, friendship, or necessity. These partnerships showcase how complementary skills create bonds stronger than any individual effort.
Shadow mage seeking redemption through partnership
STR +1
DEX +3
CON +1
INT +2
WIS +1
CHA +1
Type
Mage
HP
10 (1 heart)
Main Effort
d6 Weapon + d10 Magic (Shadow)
Goal
Prove dark magic can serve the light
Starting Gear
Dagger, Spellbook, Dark Cloak, Components, Lantern
Defense
10 (dark cloak, no armor)
Dynamic
Light and shadow working as one - the paladin's righteousness balances the mage's darkness while their combined skills handle both divine and arcane threats.
Cyberdeck, Leather Coat, Data Spikes, Energy Drinks, Signal Jammer
Defense
11 (10 + leather coat +1)
Dynamic
Muscle and mind united - the samurai provides physical protection while the hacker opens digital doors, their shared hatred of corporate oppression driving them to impossible heists.
Scanner, Machete, Specimen Jars, Field Notebook, Medkit
Defense
10 (no armor)
Dynamic
Hunter and scientist paired - the pilot's combat skills protect the researcher while the scientist's knowledge guides them to the most dangerous specimens in the galaxy.
The Wasteland Wanderers
Group of 2
Dax "Roadwarrior" Steel
Post-apocalyptic survivor seeking hope
STR +3
DEX +2
CON +3
INT +1
WIS +1
CHA +0
Type
Warrior
HP
10 (1 heart)
Main Effort
d8 Gun
Goal
Find the rumored safe haven beyond the waste
Starting Gear
Sawed-off Shotgun, Leather Coat, Tire Iron, Gas Can, Jerky
Defense
11 (10 + leather coat +1)
Riley "Prophet" Santos
Psychic guide with visions of the future
STR +0
DEX +1
CON +1
INT +1
WIS +3
CHA +3
Type
Psion
HP
10 (1 heart)
Main Effort
d10 Magic (Foresight)
Goal
Guide survivors to the promised land
Starting Gear
Tarot Deck, Walking Stick, Patched Cloak, Water Flask, Prayer Beads
Defense
10 (patched cloak, no armor)
Dynamic
Strength and vision combined - the warrior protects the prophet while the psychic's visions guide them through the dangers of the atomic wasteland.
Grimoire, Reading Glasses, Chalk, Pocket Watch, Satchel of Notes
Defense
10 (no armor)
Dynamic
Logic and magic united - the detective's rational approach grounds the professor's mystical insights while magic explains what forensics cannot.
🔱 Terrific Trios - Three-Part Harmony
Three heroes form a perfect triangle of skills and personalities. Each trio represents a complete adventure unit where every member fills essential roles.
The Elemental Guardians
Group of 3
Blaze "Firefist" Chen
Pyromancer seeking perfect control
STR +2
DEX +2
CON +2
INT +1
WIS +1
CHA +1
Type
Mage
HP
10 (1 heart)
Main Effort
d10 Magic (Fire)
Goal
Master all forms of flame magic
Starting Gear
Fire Opal Focus, Robes, Flint and Steel, Fireproof Gloves, Waterskin
Defense
10 (robes, no armor)
Torrent "Wavecrasher" Blue
Hydromancer healing poisoned waters
STR +1
DEX +3
CON +1
INT +2
WIS +2
CHA +0
Type
Mage
HP
10 (1 heart)
Main Effort
d10 Magic (Water)
Goal
Cleanse the polluted oceans
Starting Gear
Coral Wand, Robes, Waterskins, Healing Herbs, Fishing Net
Elemental synergy - fire, water, and air working in harmony to face threats that single elements cannot handle, their combined power reshaping the battlefield itself.
The Neon Runners
Group of 3
Cipher "Ghostwalker" Vex
Infiltration specialist living off the grid
STR +0
DEX +3
CON +1
INT +3
WIS +1
CHA +1
Type
Rogue
HP
10 (1 heart)
Main Effort
d10 Magic (Stealth tech)
Goal
Become invisible to all surveillance
Starting Gear
Cyberdeck, Lockpicks, Dark Cloak, Silenced Pistol, Grappling Hook
Cyberdeck, Leather Coat, Data Spikes, Spare Batteries, Instant Noodles
Defense
11 (10 + leather coat +1)
Dynamic
Perfect cyberpunk triangle - stealth gets them in, explosives create chaos and exits, while hacking provides intel and electronic warfare support for their anti-corporate operations.
The Starbound Explorers
Group of 3
Captain Nova "Stardancer" Rex
Ace pilot exploring the unknown
STR +1
DEX +3
CON +2
INT +2
WIS +1
CHA +2
Type
Mechanic (nearest fit for a pilot)
HP
10 (1 heart)
Main Effort
d8 Gun (Ship weapons)
Goal
Map every star in the galaxy
Starting Gear
Blaster Pistol, Leather Coat, Star Charts, Ship's Toolkit, Lucky Dice
Exploration triangle - the pilot navigates dangers, the scientist analyzes discoveries, and the warrior protects them both while representing alien perspectives on human exploration.
Knowledge, faith, and force - the professor identifies threats, the nun provides spiritual protection, and the hunter eliminates dangers with sanctified violence.
The Quantum Thieves
Group of 3
Flux "Probability" Jones
Reality hacker manipulating probability
STR +1
DEX +2
CON +1
INT +3
WIS +2
CHA +0
Type
Psion
HP
10 (1 heart)
Main Effort
d10 Magic (Quantum)
Goal
Steal from every parallel universe
Starting Gear
Quantum Scanner, Lockpicks, Dark Cloak, Datapad, Smoke Bombs
Defense
10 (dark cloak, no armor)
Echo "Mirror" Smith
Dimension-hopping thief seeking identity
STR +0
DEX +3
CON +1
INT +2
WIS +1
CHA +2
Type
Rogue
HP
10 (1 heart)
Main Effort
d12 Ultimate (Duplication, 1/encounter)
Goal
Find the original version of herself
Starting Gear
Twin Daggers, Lockpicks, Hand Mirror, Disguise Kit, Dark Cloak
Reality manipulation team - probability control, dimensional echoes, and technical exploits combine to pull off heists that exist in multiple universes simultaneously.
⭐ Fantastic Foursomes - Classic Adventure Teams
Four heroes represent the classic adventure party structure. Each quartet demonstrates how different combinations of skills create balanced teams capable of handling any challenge.
Classic fantasy balance - tank, archer, mage, and rogue covering all essential roles while their shared commitment to heroism drives them to face impossible odds.
Combat Knife, Lockpicks, Dark Cloak, Grappling Hook, Smoke Bombs
Defense
10 (dark cloak, no armor)
Dynamic
Corporate espionage team - leadership and investigation, heavy combat support, digital warfare, and stealth infiltration combining to take on mega-corporation threats.
The Galactic Peacekeepers
Group of 4
Commander Zara "Starfall" Nova
Diplomatic warrior leading by example
STR +2
DEX +2
CON +2
INT +2
WIS +2
CHA +3
Type
Warrior
HP
10 (1 heart)
Main Effort
d8 Gun + d10 Magic
Goal
Unite the galaxy under peaceful law
Starting Gear
Blaster Pistol, Light Cyber Plating, Focus Crystal, Comm Badge, Datapad
Defense
12 (10 + light cyber plating +2)
Dr. Marcus "Scanner" Vex
Xenobiologist seeking universal knowledge
STR +0
DEX +1
CON +1
INT +3
WIS +3
CHA +1
Type
Mage (nearest fit for a scientist)
HP
10 (1 heart)
Main Effort
d10 Magic (Science)
Goal
Study and understand all alien life
Starting Gear
Scanner, Field Lab Kit, Datapad, Translator, Ration Packs
Defense
10 (no armor)
Korr "Ironhide" Thane
Alien warrior upholding justice
STR +3
DEX +1
CON +3
INT +1
WIS +2
CHA +1
Type
Warrior
HP
10 (1 heart)
Main Effort
d6 Weapon
Goal
Prove honor transcends species
Starting Gear
Halberd, Shield, Breastplate, Comm Badge, Ration Packs
Defense
13 (10 + breastplate +2 + shield +1)
Echo "Mindbridge" Patel
Psychic diplomat bridging minds
STR +0
DEX +2
CON +1
INT +2
WIS +3
CHA +3
Type
Psion
HP
10 (1 heart)
Main Effort
d10 Magic (Psychic)
Goal
Create telepathic unity among species
Starting Gear
Focus Crystal, Translator, Diplomatic Robes, Datapad, Comm Badge
Defense
10 (diplomatic robes, no armor)
Dynamic
Interstellar law enforcement - military leadership, scientific analysis, warrior honor, and psychic diplomacy working to maintain peace across diverse alien civilizations.
The Wasteland Survivors
Group of 4
Dax "Roadmaster" Steel
Vehicle warrior seeking hope
STR +3
DEX +2
CON +3
INT +1
WIS +2
CHA +1
Type
Warrior
HP
10 (1 heart)
Main Effort
d8 Gun
Goal
Find the green lands beyond the waste
Starting Gear
Lever-action Rifle, Leather Coat, Tire Iron, Toolkit, Gas Can
Defense
11 (10 + leather coat +1)
Doc "Radiation" Chen
Wasteland medic fighting mutation
STR +1
DEX +1
CON +2
INT +3
WIS +2
CHA +0
Type
Mage (nearest fit for a wasteland medic)
HP
10 (1 heart)
Main Effort
d10 Magic (Medicine)
Goal
Cure the atomic sickness
Starting Gear
Medkit, Rad Counter, Leather Coat, Scalpel, Iodine Tablets
Focus Crystal, Walking Stick, Patched Cloak, Water Flask, Dried Herbs
Defense
10 (patched cloak, no armor)
Dynamic
Post-apocalyptic survival team - warrior protection, medical support, technological innovation, and psychic guidance combining to rebuild hope from atomic ashes.
🔥 Mighty Quintets - Five-Hero Synergy
Five heroes create complex dynamics with specialized roles and intricate relationships. These teams showcase how larger groups can tackle epic challenges requiring diverse expertise.
The Elemental Strike Force
Group of 5
Phoenix "Solarflare" Bright
Fire commander inspiring others
STR +2
DEX +2
CON +2
INT +1
WIS +1
CHA +3
Type
Mage
HP
10 (1 heart)
Main Effort
d10 Magic (Fire)
Goal
Lead elementals to balance
Starting Gear
Fire Opal Focus, Leather Armor, Signal Horn, Flint and Steel, Waterskin
Elemental mastery team - fire leadership, water wisdom, air mobility, earth strength, and spirit balance creating perfect harmony to face threats against the natural order.
Fighting Batons, Kevlar Vest, Dark Cloak, Grappling Hook, Smoke Bombs
Defense
13 (10 + kevlar vest +3)
Dr. Mindstorm "Psi-Knight"
Telepathic defender of mental freedom
STR +0
DEX +2
CON +1
INT +3
WIS +3
CHA +2
Type
Psion
HP
10 (1 heart)
Main Effort
d10 Magic (Psychic)
Goal
Protect minds from psychic threats
Starting Gear
Focus Crystal, Hero Costume, Comm Earpiece, Notebook, Medkit
Defense
10 (no armor)
Quantum "Reality-Shift"
Scientist hero manipulating quantum forces
STR +1
DEX +3
CON +1
INT +3
WIS +1
CHA +0
Type
Mage (nearest fit for a scientist hero)
HP
10 (1 heart)
Main Effort
d10 Magic (Physics)
Goal
Understand the nature of reality
Starting Gear
Quantum Scanner, Hero Costume, Calculator, Toolkit, Comm Earpiece
Defense
10 (no armor)
Lifebloom "Angel-Touch"
Healing hero bringing hope to despair
STR +1
DEX +2
CON +2
INT +2
WIS +3
CHA +3
Type
Mage (nearest fit for a healer hero)
HP
10 (1 heart)
Main Effort
d10 Magic (Healing)
Goal
Save every life possible
Starting Gear
Medkit, Hero Costume, Comm Earpiece, Bandages, Water Bottle
Defense
10 (no armor)
Dynamic
Superhero team covering all bases - inspirational leadership, strategic stealth, mental protection, reality manipulation, and healing support creating the ultimate force for justice.
The Void Stalkers
Group of 5
Admiral Rex "Voidhawk" Star
Fleet commander pushing boundaries
STR +2
DEX +3
CON +2
INT +2
WIS +2
CHA +3
Type
Mechanic (nearest fit for a fleet commander)
HP
10 (1 heart)
Main Effort
d8 Gun (Ship weapons)
Goal
Explore the darkest corners of space
Starting Gear
Blaster Pistol, Armored Smart Suit, Officer's Sabre, Star Charts, Comm Badge
Deep space exploration team - command authority, scientific analysis, military protection, hyperspace navigation, and technical support enabling humanity's expansion into hostile alien territories.
👑 Supreme Sextets - Six-Hero Powerhouses
Six heroes represent the ultimate adventure team, with enough diversity to handle any challenge while creating rich interpersonal dynamics and specialized role combinations.
Corporate resistance cell - revolutionary leadership, digital warfare, heavy combat, stealth infiltration, medical support, and social manipulation combining to bring down mega-corporate oppression.
The Cosmic Guardians
Group of 6
Starlight "Cosmos" Prime
Cosmic entity protecting reality
STR +2
DEX +2
CON +2
INT +3
WIS +3
CHA +3
Type
Mage (nearest fit for a cosmic entity)
HP
10 (1 heart)
Main Effort
d10 Magic (Cosmic)
Goal
Maintain balance across the universe
Starting Gear
Star Crystal, Starfield Cloak, Star Charts, Comm Earpiece
Defense
10 (starfield cloak, no armor)
Quantum "Reality-Weaver" Flux
Physicist hero manipulating reality
STR +1
DEX +3
CON +1
INT +3
WIS +2
CHA +1
Type
Mage (nearest fit for a scientist hero)
HP
10 (1 heart)
Main Effort
d10 Magic (Physics)
Goal
Understand fundamental forces
Starting Gear
Quantum Scanner, Toolkit, Datapad, Hero Costume, Comm Earpiece
Defense
10 (no armor)
Void "Darkstar" Nexus
Dark matter warrior fighting entropy
STR +3
DEX +1
CON +3
INT +2
WIS +2
CHA +0
Type
Warrior
HP
10 (1 heart)
Main Effort
d6 Weapon (Void)
Goal
Contain cosmic threats
Starting Gear
Black Iron Sword, Breastplate, Starfield Cloak, Comm Earpiece
Defense
12 (10 + breastplate +2)
Phoenix "Lifespark" Eternal
Life force guardian spreading vitality
STR +1
DEX +2
CON +2
INT +2
WIS +3
CHA +3
Type
Mage (nearest fit for a healer hero)
HP
10 (1 heart)
Main Effort
d10 Magic (Life)
Goal
Nurture life across all worlds
Starting Gear
Medkit, Seed Pouch, Hero Costume, Healing Herbs, Comm Earpiece
Ultimate cosmic protection force - universal balance, reality manipulation, entropy control, life preservation, temporal stability, and galactic defense creating the last line against universe-ending threats.
📊 Character Collection Statistics
This collection holds 105 characters across multiple genres and group configurations, demonstrating ICRPG's flexibility and the infinite possibilities for heroic adventure.
Collection Breakdown
Total Characters: 105
10 Solo Heroes, 10 Duo Partners, 15 Trio Members, 16 Quartet Members, 15 Quintet Members, 18 Sextet Members, plus 21 more in the Extended Solo Gallery (12) and Bonus Adventure Groups (9), for 23 groups in all
Mentor and student across time - the veteran's wisdom guides the rookie's enthusiasm while her fresh perspective challenges his assumptions about temporal law.
The Monster Hunter Trio
Group of 3
Van "Crossbow" Hunter
Professional monster hunter with blessed gear
STR +2
DEX +3
CON +2
INT +2
WIS +2
CHA +0
Type
Ranger (nearest fit for a monster hunter)
HP
10 (1 heart)
Main Effort
d8 Gun (Blessed weapons)
Goal
Eliminate all supernatural threats
Starting Gear
Silver-shot Revolver, Crossbow, Leather Coat, Stakes, Holy Water
Faith, knowledge, and force - the hunter provides firepower, the scholar identifies weaknesses, and the priest offers spiritual protection and purification.
The Dimensional Refugees Quartet
Group of 4
Echo "Multiversal" Prime
Dimension-hopper seeking lost reality
STR +1
DEX +2
CON +1
INT +3
WIS +2
CHA +2
Type
Mage
HP
10 (1 heart)
Main Effort
d10 Magic (Portal)
Goal
Find a way back to her destroyed homeworld
Starting Gear
Dimensional Compass, Patched Cloak, Multitool, Ration Packs, Photo of Home
Powerful enemy offers to join the heroes permanently
Innocent person the heroes saved becomes dangerous villain
Heroes discover their actions caused the crisis they're fighting
Legendary hero from stories appears, completely different from myths
Heroes must choose between saving one person or saving everyone
🛠️ Building Your Own Character Collection
Use these guidelines to create endless characters for your ICRPG adventures, following the simple but effective patterns demonstrated above.
Start with Core Concept
Every great character begins with a simple, clear concept: "cyberpunk hacker seeking revenge," "reformed assassin protecting innocents," or "cosmic guardian maintaining balance." Build everything from this foundation.
Make Goals Personal and Achievable
The best character goals are specific, personal, and possible to achieve through adventure. "Save the world" is too vague; "save my sister from the demon cult" creates immediate direction and emotional stakes.
Balance Stats with Story
High stats should reflect character background and training. A scholar needs high INT/WIS, a warrior needs STR/CON, but interesting combinations create memorable characters.
Choose Effort that Tells Stories
Effort dice reveal character methods and power sources. Leaning on Gun Effort (d8) suggests military training or serious firepower, while Magic Effort (d10) used for healing implies divine calling or medical education.
Create Group Connections
Characters work better with relationships to other party members. Shared backstories, complementary goals, or opposing philosophies that still allow cooperation create richer adventures.
Leave Room for Growth
Don't over-define characters initially. Leave space for personality development, new relationships, and goal evolution as adventures unfold and characters respond to unexpected challenges.