๐จ Creating Characters Like a Storyteller
Think of character creation like designing a superhero for a comic book. You start with a core concept โ what makes them unique? โ then add the mechanical details that help them shine in the game. In ICRPG, characters are built to be competent heroes from day one, not helpless beginners who die from a single wolf bite.
Traditional RPGs burden characters with dozens of skills, feats, and modifiers. ICRPG strips this down to the essentials: pick a world, a life form and a type, assign six small stat bonuses, note your Effort dice, take your heart of hit points and your starting loot, and go. What matters isn't what's on your sheet โ it's what you do with it. You'll have a complete, playable hero in under 10 minutes.
๐ ๏ธ The Character Creation Framework
Just as Netflix suggests shows based on your preferences, ICRPG's character types are broad categories that help you find your playstyle quickly. Love being the tank in video games? Warrior is perfect. Enjoy solving problems creatively? Try a Mage. Like being sneaky and clever? Rogue calls to you.
World and life form come first. Your GM picks the world (a fantasy realm like Alfheim, a sci-fi setting like Warp Shell, and so on), and that world's book lists the life forms (human, elf, dwarf, android and the like) and the types you can choose from. Life forms and types usually grant a small bonus or ability; your book has the exact ones, so the type names on this page are examples rather than an official list.
๐งฌ The Six Stats
That's it. No skill list, no pile of modifiers: the stats themselves are small bonuses (a new hero's are mostly +0 to +3). When you want to do something risky, roll d20 + the appropriate stat and try to meet or beat the room's Target. The beauty is in the interpretation โ STR isn't just "hit things" (it's also intimidation, breaking down doors, throwing allies across gaps), and INT isn't just "cast spells" (it's recalling lore, spotting patterns, devising tactics).
Stats as Personality Traits
Think of stats like personality traits in a dating profile. High Charisma doesn't just mean you're good at talking โ it means you're the person others naturally turn to in social situations. High Strength isn't just about lifting weights โ it's about having the physical presence to intimidate bullies or break down doors when friends are in danger.
Reading Your Stats
- -1: Weak spot โ you avoid relying on this
- +0: Average โ no special edge
- +1: Trained โ a modest edge
- +2 to +3: Talented โ a starting hero's best stats usually sit here
- +4 to +5: Exceptional โ usually reached later, through loot and advancement
- +6+: Legendary โ comic book superhero level
๐ญ Character Types
Each type provides a starting identity and a perk or ability. Every ICRPG world book has its own list of types and their real starting abilities; the archetypes below are this guide's examples, and the "Starting Perk" lines are sample homebrew ideas, not official rules. Think of types like job titles โ they tell you what you're best at, but don't limit what you can try.
โ๏ธ Warrior
Core Identity: Masters of combat and tactics. Starting Perk: Weapon Effort +1.
Real-World Parallel: Think of a veteran firefighter โ stays calm under pressure, makes quick decisions to protect others, has the physical capability to carry people to safety.
Signature Gear Ideas: Family blade, unbreakable shield, berserker paint, tactical manual
๐ฎ Mage
Core Identity: Wielders of cosmic forces. Starting Perk: Magic Effort +1.
Real-World Parallel: Imagine a brilliant researcher who combines theoretical knowledge with practical application โ like a physicist who also does engineering.
Signature Gear Ideas: Spell journal, crystal focus, forbidden tome, star map
๐น Ranger
Core Identity: Scouts and survivors. Starting Perk: Weapon Effort +1 with bows.
Signature Gear Ideas: Weather cloak, beast whistle, trail rations, rope (always rope)
๐ก๏ธ Rogue
Core Identity: Shadows and secrets. Starting Perk: Tool Effort +1.
Real-World Parallel: Think of an investigative journalist โ good at gathering information, going places they shouldn't, and uncovering secrets through a combination of skill and charm.
Signature Gear Ideas: Lockpicks, smoke bombs, disguise kit, blackmail letters
โ๏ธ Mechanic (sci-fi)
Core Identity: Technology masters. Starting Perk: +1 Energy Effort with tech (gadgets, hacking, repairs on the fly) or +1 Gun Effort; pick one.
Signature Gear Ideas: Multi-tool, spare parts, energy cells, technical readouts
๐งฌ Psion (sci-fi)
Core Identity: Mind over matter. Starting Perk: Mental powers.
Signature Gear Ideas: Psi-crystal, meditation beads, neural interface, memory shards
๐ช The Effort System
In ICRPG, you don't just "hit" or "miss." When an attempt succeeds (d20 + stat meets or beats the Target), you roll EFFORT to see how much you accomplish. Think of Effort like a progress bar in a video game โ each roll fills it up a bit more. A locked door might have 8 HP; you roll d20 + DEX against the Target to pick it, then roll Effort (d6 for lockpicks) to see how much progress you make:
- Basic (d4): Fists, improvised weapons, simple tasks
- Weapons/Tools (d6): Swords, lockpicks, axes
- Guns (d8): Pistols, rifles, blasters
- Energy/Magic (d10): Spells, prayers, psionic and energy powers
- Ultimate (d12): Legendary gear, special powers and big moments
Loot and abilities add bonuses on top of these dice, which is how a hero's Effort grows over time.
Hearts and Defense
Hit points are counted in hearts: 1 heart = 10 HP, and new heroes typically start with 1 heart. Your Defense is 10 plus the bonuses from your armor and gear (your edition spells out exactly what adds in). When a monster attacks, it rolls d20 + its bonus against your Defense.
๐ฌ Building Character Personality
The Three-Question Method
Instead of writing a novel-length backstory, use these three questions to create a memorable character:
- What do you want more than anything? Your driving goal gives direction to every session. Make it specific: "Find my sister's killer," "Restore my family name," "Map the unknown sectors."
- What's your deal? Your unique approach or limitation that creates interesting moments: "Never fights on holy days," "Speaks only in questions," "Afraid of magic."
- Who do you know? One NPC connection that ties you to the world: "The barkeep owes me," "The duke is my cousin," "I saved that merchant once."
The Restaurant Analogy
Think of personality like ordering at a restaurant. Some people always order the same thing (reliable but predictable), others try something new every time (adventurous but unpredictable), and some ask detailed questions about ingredients (careful and analytical). Your character's approach to decisions reveals their personality.
๐ Starting Gear โ Your Character's Toolkit
Traditional RPGs have you spend 30 minutes shopping from an equipment list with gold pieces. ICRPG hands you starting loot instead: your type (and sometimes your world) offers a short list of starting items to choose from, and your GM may add more. Pick gear that tells your story: a weapon that matters to you, armor or protection, something unique to your background, and supplies for your role. Loot is where most of your bonuses come from, and you can only have so many items equipped versus carried (the slot limits are in your book). Time spent: 2 minutes imagining.
Signature Items vs Utility Gear
Every character should have one signature item that defines them (a wizard's spellbook, a rogue's lockpicks, a guardian's shield) plus practical utility gear that any adventurer might need (rope, rations, basic medical supplies). Equipment tells stories โ a well-worn sword suggests a veteran fighter, a pristine spellbook indicates a scholarly mage.
๐ Character Growth: Milestones
Instead of killing 1000 rats for experience points, ICRPG heroes grow mainly through loot and milestones (Master Edition also rewards repeated success with Mastery). Think of a milestone like getting promoted at work โ it happens when you accomplish significant goals, not just from showing up every day.
Advancement Triggers
- Completing Major Goals: Saving the village, defeating the villain
- Character Growth Moments: Overcoming personal fears or flaws
- Learning New Skills: Training with a master, studying ancient texts
- Surviving Major Challenges: Living through dangerous quests
๐ ๏ธ Character Builder Workshop
Click to randomly generate character elements:
โ ๏ธ Common Creation Mistakes
- Over-Optimization: Focusing only on mechanical effectiveness instead of fun. The "best" character is the one you enjoy playing.
- Lone Wolf Syndrome: Creating characters who refuse to work with others. This is a team game โ build someone who wants allies.
- Tragic Backstory Overload: Making characters so damaged they can't enjoy adventures. Leave room for growth and fun.
- One-Trick Ponies: Characters who can only do one thing well. Versatility makes sessions more engaging for everyone.
- Main Character Syndrome: Designing characters who overshadow everyone else. Share the spotlight โ everyone's story matters.
๐๏ธ Practice Activities
Activity 1: Speed Character Creation
Set a timer for 5 minutes and create three different character concepts. Focus on core concept only โ don't worry about stats or equipment yet:
- A Warrior who protects something specific
- A Mage who learned magic in an unusual way
- A Rogue with a legitimate profession as cover
Activity 2: Stat Assignment Practice
For each character concept from Activity 1, assign stats using this method:
- Choose two stats that are +2 or higher (your strengths)
- Choose one stat that's -1 (your weakness)
- Put +0 or +1 in everything else
This is a practice spread, not an official point budget; for real play, use the numbers your edition gives you. The sample heroes on other pages of this guide don’t all add up to the same total either: they show a range of concepts, not a budget.
Explain why each character has those particular strengths and weaknesses.
Activity 3: Personality Interview
Pick one character and answer these questions as if you're interviewing them:
- "What's the most important thing in your life?"
- "Tell me about a time you failed at something important."
- "How do you handle it when plans go wrong?"
- "What would make you abandon a mission?"
- "Who do you trust most in the world?"
Activity 4: Equipment Storytelling
Choose 5 pieces of equipment for your character and write one sentence about how they acquired each item. Each piece should tell us something about their history or personality.
Example: "The worn compass belonged to my grandfather, who taught me that sometimes getting lost is how you find what you're really looking for."
๐ Real-World Impact of Character Creation
Self-Reflection
Creating RPG characters often reveals aspects of your own personality and desires. Many players notice that they tend to create characters who either represent idealized versions of themselves or explore aspects of personality they'd like to develop.
Team Building
Some teams use character creation exercises for team building because they reveal how people approach problems, handle stress, and work with others. The process of creating complementary characters mirrors forming effective work teams.
Therapeutic Uses
Therapists sometimes use character creation to help clients explore different perspectives and practice new behaviors in a safe, fictional context. It's easier to try being brave as a Warrior character than to suddenly be brave in real life.
๐ Advanced Character Concepts
Multi-Class Thinking
As characters advance, they can learn skills from other types. Think of it like picking up hobbies โ a Warrior might learn basic magic, or a Mage might train in swordplay. This creates more complex, interesting characters over time (exactly how depends on your edition and your GM).
Group Character Creation
Some of the best character groups are created together, with players designing characters who have existing relationships and complementary abilities. This is like casting a movie โ each character should have a unique role that contributes to the overall story.
Example Group โ The Relic Hunters:
- Dr. Tre Argent (Mage): Archaeological expert, team leader
- Marcus "Tank" Rodriguez (Warrior): Security specialist, Tre's old friend
- Rita "Ghost" Anderson (Rogue): Former art thief, now legitimate acquisitions expert
Each character has personal reasons for treasure hunting, professional skills that complement the others, and existing relationships that create natural roleplay opportunities.
โ Character Creation Checklist
Before your first session, make sure your character has:
- โ A clear concept that excites you to play
- โ Stats that support their role and personality
- โ Equipment that tells a story about who they are
- โ At least one personal goal or motivation
- โ A reason to work with the other player characters
- โ Some personality quirks that make them memorable
- โ A connection to the game world the GM is creating
๐ Key Takeaways
- ๐ Six stats handle everything โ no skill lists needed
- ๐ฏ Types provide identity, not complex builds
- ๐ฒ Effort makes actions meaningful beyond pass/fail
- โค๏ธ Hearts measure toughness โ 1 heart = 10 HP
- ๐ Loot and milestones beat XP for character growth
- ๐ก Story beats statistics every time